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 Waffle stuff.

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The Black Mamba
Xavier
WafflesMgee
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WafflesMgee
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WafflesMgee


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Join date : 2014-02-01
Age : 28
Location : Blighty

Waffle stuff. Empty
PostSubject: Waffle stuff.   Waffle stuff. EmptySat Feb 01, 2014 12:18 pm

Here.

Past anims.:

Newest WIP:

Very Happy

In order to keep my animations looking clear and to keep me working on movements, I vow to never use 'camera movements' which is really just animating an earthquake on top of everything, to overuse FX (often not using FX at all) and to keep my sticks inetersting ;o


Last edited by WafflesMgee on Mon Feb 17, 2014 9:13 am; edited 1 time in total
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Xavier
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Age : 29
Location : Washington

Waffle stuff. Empty
PostSubject: Re: Waffle stuff.   Waffle stuff. EmptySat Feb 01, 2014 12:42 pm

omg. that face was the creepiest thing ive seen. ill wait for the staff to vote on your move up since its techincally not my job. but with your newest your sure to get it. hope you finish it.
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The Black Mamba
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PostSubject: Re: Waffle stuff.   Waffle stuff. EmptySat Feb 01, 2014 1:23 pm

~Moved
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Kermit the Frog
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PostSubject: Re: Waffle stuff.   Waffle stuff. EmptySat Feb 01, 2014 2:45 pm

I love the way you animate, I can never manage to make any type of idling in my animations, you've got movements down and more, I just think you could add more effort in your animations. For instance you're effects are really great and you developing that area of your animations would be awesome, it could even get you to advanced. I'm really hoping to see more from you, especially the robots, keep it up man.
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WafflesMgee
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PostSubject: Re: Waffle stuff.   Waffle stuff. EmptySat Feb 01, 2014 3:31 pm

Robots are my forté, effects are not. I rarely use them since I am only good at the really basic ones. Any larger and they end up looking completely terrible.
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Kermit the Frog
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PostSubject: Re: Waffle stuff.   Waffle stuff. EmptySat Feb 01, 2014 11:21 pm

Well you're not gonna get better by animating the same concept over and over again, try and mess around with it, the simplest of things look like a massive effect. They add a more fun feeling to the animation, the smallest trail can be considered an effect. Robots and effects can go along really well, something like a shockwave or a beam, they all kinda fall into a sci-fi section. I'm not forcing you to do it, but it'd be fun to see you trying to pull off something like that in your animations
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Behemoth
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PostSubject: Re: Waffle stuff.   Waffle stuff. EmptyTue Feb 04, 2014 12:51 am

I always loved your animations, I always loved the numerous obscure quirks you have to them. Their creative, well animated, flowy, have interesting detail sticks, and you are able to imitate a different type of animating for certain things like when the alien getting hit by the ball and moving its neck up and started running immediately, I thought was like a cartoon type of movement while your robots are animated with this genuine stiff equally spaced snapping back motion meant to imitate cartoon, or even really robots. All your animations, despite the lack of detailed backgrounds or flashy effects, are genuinely interesting to watch. However I really do wish you would try out a bit more effects, they don't have to be like level of Stars or Advanced, but enough to help improve elements in your animations even more. Love ya Waffles <3
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WafflesMgee
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PostSubject: Re: Waffle stuff.   Waffle stuff. EmptySun Mar 16, 2014 1:22 pm

Waffle stuff. DENWr9e


Hhhhhhhhh.
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Xavier
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PostSubject: Re: Waffle stuff.   Waffle stuff. EmptyMon Mar 17, 2014 1:01 am

i love it , i had music playing and it makes a great loop, great easing and he head bob is hilarious. can get hat stick so i can make a creepy creepy pivot with it.
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7th day
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PostSubject: Re: Waffle stuff.   Waffle stuff. EmptyTue Mar 18, 2014 6:48 pm

Something to be said about animating with bases
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PostSubject: Re: Waffle stuff.   Waffle stuff. EmptyWed Mar 19, 2014 4:54 am

That mech stick is crazy man, I'm pretty sure you also made a first person perspective of the inside of it? Maybe I'm mis-remembering, but if you did then I think it would be really interesting to see you implement it in a larger project.

Also, you sure can make stks dance lol
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